chalcara
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Post by chalcara on Nov 14, 2003 16:50:01 GMT -5
well, in the sega sonic storyline, sonic has no gang (besides tails following him once and again, but she's usually living in her workshop) and no firm home! Additionally Robotnik has no own city, that's why he tried to level station sqare.
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Post by Jim Doe on Nov 14, 2003 16:53:50 GMT -5
In the Sonic 2 instruction booklet, at the very least, it is mentioned that they live out in the forest with their friends. His forest buddies, in fact, are the ones stuck inside the machines . . . so, yah, he has a gang. And Robotnik used to have central cities (such as Metropolis Zone), something they may have changed over the years. But I wasn't talking about the more recent games, since they came out after SatAM . . . they based it all on the early Genesis-era games.
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chalcara
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Post by chalcara on Nov 14, 2003 17:01:59 GMT -5
No, now you got something wrong. Sega of America infact RE-WROTE the whole backstory of sonic to fit to the current release of the tv-series; the Japaneese backstory told something totally different. Here, that's the backstory set by Sega of Japan, from which I think it's the cannon one: source: pub228.ezboard.com/fsonichqcommunityfrm10.showMessageRange?topicID=1867.topic&start=1&stop=20You may not like them, but in this case they're really realable. Sega of America did actually call Amy Rose Princess Sally; that simple rules them out as a valiabe source for Sonic background info.
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Post by Jim Doe on Nov 14, 2003 17:13:49 GMT -5
How odd. I find it highly unreasonable that they would change the storyline in such a way that it would only subtly resemble the SatAM universe, tho'.
This bears more research . . .
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chalcara
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Post by chalcara on Nov 14, 2003 17:17:53 GMT -5
Well, Germany got a totally different backstory than America and Japan:
Oh no! Robotnik is loose again! Save your animal friends and the world from the certain doom!
Backstory end.
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Post by Juan-Miguel on Nov 15, 2003 9:06:00 GMT -5
Didn't the backstory of Sega of Japan imply that Tails was a girl? If so, why wasn't it mentioned in the one you just gave?
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chalcara
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Post by chalcara on Nov 15, 2003 15:04:41 GMT -5
No, Tails was a girl in the DEVELOPMENT of Sonic 2, but she changed into a he before the game was published.
It's one of that worsest decision they made - just after inventing Big.
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Post by Dominic Hyde on Nov 15, 2003 18:27:19 GMT -5
Surly the 'worse' decision they ever made was not to support SatAM? Or how about them deciding not to create Sonic games based of SatAM? Another bad decision I think they made was to call Robotnik Eggman in the first place, any name is better then Eggman, it just sounds soooo lame. Regarding making Tails a boy, well personally I'm glad they did because Tails made a good boy in SatAM, however I will not rule out the possibility that Tails could have made a far better girl. It all depends on how they would of have her character act, if Tails acted like Sega Sonic Amy for example then I think girl Tails would suck.
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Post by John Roberts on Nov 15, 2003 18:32:05 GMT -5
Now Dominic, just to make sure we're on the same thinkin' field here. When you say that if the Tails girl acted like Amy then she would suck just the same, you are refering the 'Sucking' to a none sexual reference aren't you?
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Airborn
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Post by Airborn on Nov 15, 2003 20:56:52 GMT -5
I think they made Tails a he so Sonic and him can develop into close freinds and act as brothers to each other as they seem to have no family.
If Tails was a girl that could mean they could become a couple making Sonic's image uncool, look what he's like with Amy.
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chalcara
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Post by chalcara on Nov 16, 2003 3:57:25 GMT -5
I personally am GLAD that the games bear no SatAM reference. I really like them just as they are, because I think a Sonic game with the forced try to incooperate SatAM would suck.
Sega Sonic has a total different character than SatAM sonic, and SegaSonic and Sally would never get along with each other - Even the slightest try of telling Sonic was he has to do or to tease him like she always does with the far more good hearted SatAM Sonic - and SegaSonic would have vanished, not caring what happens with the rest of the Knothole FreedomFighters.
If the SatAM roboticiser would be in the Sega world - yes then SegaSonic would have killed thousands and thousands of enslaved animals and not freed them.
It has a reason that SegaSonic has no friends besides Tails, and Amy doesn't really know her hero, too. Amy just loves Sonic's hero status, not the person itself.
I'm pro keeping the universes seperate, everyone is beauty itself, but mixed they loose their charme.
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Post by John Roberts on Nov 16, 2003 9:55:01 GMT -5
You're making some good character anlysing here, Chal, that further concrets my hopes for a well thought out fancomic by yourself. As for the mixing with different Sonic universes, no, I agree. It does sometimes loose that bit of Captivity to it. Infact, some of the most weakest moments in the Archie Sonic-verse was when they would try to tie in the events of the games into the comics. For me it just didn't transfer over all that smoothly. Or though, some of the characters that have came straight from the game have indeed been successful in fully deleloping into much larger characters than they had ever been in the game. Nack the Weasel for example, and even Knuckles himself. However, at the same time there has been characters such as Rogue and that prick Shadow from the games that have become nothing more than a nuscence in the series offering no real growth in character or story wise. The same could be said when the SatAM/Archie Robotnik was replaced with Eggman. To me, things were never quite the same again. So yeah, sometimes mixing Sonic-verses with each other does work, but just like the advice my dad once told me, 'Just because you can do something doesn't mean you should.'
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Post by Dominic Hyde on Nov 16, 2003 20:19:37 GMT -5
Good points both of you, I had heard from Ali about some crap-arsed crossovers Archie did with Sega and shuddered. My thought was not to try to mix the Sega and SatAM universes at all, even if I personally have no real care for Sega Sonic, excluding the early Sonic games on the master system and mega drive, but instead to just making stand alone SatAM game's that would be completely disconnected from the other Sega Sonic games. I do think a third person SatAM game could work even though it would probably be very different from any Sega Sonic game. I imagine it being more complex, with the ability to plan missions through setting waypoints for the other freedom fighters and you having to utilize each of their skills to accomplish goals and it would involve moments of stealth rather than just repetitive non stop action. Another great SatAM game that could would be a Sim City style one in which you took the role of Robotnik, managing the resources of Robotropolis, increasing production and expanding as well as crushing freedom fighters along the way. Sadly it will never EVER happen unless the games are fan made and even then, there is a limit to what even the most dedicated fans can accomplish without the proper funding.
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chalcara
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Post by chalcara on Nov 17, 2003 0:50:00 GMT -5
And additionally Sega (of Japan) would never make such games, because they'd lack the Sonic typical fast gameplay.
On the other hand Sega of America made mean bean machine and spinball, but i don't think that you want SatAM butchered in games of THAT quality. *shudders* Well, at least Spinball is quite okay.
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Post by Jim Doe on Nov 17, 2003 3:24:40 GMT -5
Personally, I think Spinball was one of the best games in the series. And Mean Bean Machine actually wasn't SatAM related in any way, it was done up with AoStH trappings . . . and that was all Sega of America actually did to it. It was originally a puzzle game called Puyo Puyo or something similar, made by Sega of Japan.
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